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The normal brush, paints a swath of color.
Uses a “blur effect” to soften or sharpen the image.
Is used to paint a blur effect.
Blur radius in pixels.
The Sharpen tool enhances the contrast of the image as you paint over it.
The Threshold will only apply sharpening to only those pixels thatdiffer more than the threshold value from their surrounding pixels.
The kernel size controls how big an area the tool searches over is while calculating that difference.
The blur kernel type controls how neighboring pixels are weighted when calculating the blur effect.
Gaussian will sample the pixels near the center of the brush most.
Box samples all surrounding pixels equally.
When you click, takes the colors under the cursor, and blends them in the direction you move the mouse.Similar to the “smudge” tool of Gimp.
Copies the colors from the specified image (or location of the same image) to the active image.
In 3D projective painting the clone cursor can be set with Ctrl-LMB.In 2D painting the clone can be moved dragging it with RMB.
Use another image as clone source, instead of using the 3D cursor position as the source in the same image.
This allows you to select an image as a clone source.
Image used as a clone source.
Opacity of the clone image display.
It can be used to fill large areas of the image with the brush color.The tool fills adjacent pixels that have a color value similar to the pixel you clicked on.
Determines how much the color must be similar to the color of pixel you click to be filled.A low Threshold only fills very similar in color pixels.A higher Threshold fills pixels within a broader range of color.
The Gradient type of the Color Picker allows the use of a gradient to fill the image.
To apply the gradient with the Fill brush click LMB and drag to definethe gradient line, or radius if a radial gradient is used (depending on the Gradient Fill Mode).
Linear, Radial
Note
Overrides
For projective texturing it will bypass some options for projective painting to paint the model.This means that occluded, backfacing and normal culled faces will always get filled,regardless of whether the options are activatedin the External panel.
The mask feature maps an image to the mesh and uses the image intensity tomask out certain parts of the mesh out during painting.The mask options can be found in the Mask panel.It’s only available for 3D projective painting.
Mask weight, a value of zero means not masked, while one is completely masked.
Tip
Use the face selection mask to isolate faces.See Face Selection Masking for details.
Set the way the paint is applied over the underlying color. See Color Blend Modes.
Add Alpha: makes the image more opaque where painted.
Erase Alpha: makes the image transparent where painted,allowing background colors and lower-level textures to show through.As you “paint”, the false checkerboard background will be revealed.Using a table pen’s eraser end will toggle on this mode.
Tip
In order to see the effects of the Erase and Add Alpha mix modes in the Image Editor,you must enable the alpha channel display by clicking the Display Alpha or the Alpha-Only button.Transparent (no alpha) areas will then show a checkered background.
This option controls the radius of the brush, measured in pixels.F allows you to change the brush size interactively bydragging the mouse and then LMB (the texture of the brush should be visible inside the circle).Typing a number then enter while using F allows you to enter the size numerically.
Brush size can be affected by enabling the pressure sensitivity icon,if you are using a Graphics Tablet.
Use the same brush Radius across all brushes.
How powerful the brush is when applied.
Brush Strength can be affected by enabling the pressure sensitivity icon,if you are using a Graphics Tablet.
Use the same brush Strength across all brushes.
Color Picker¶
Color¶
The color of the brush. See Color Picker.
Press S on any part of the image to sample that color and set it as the brush color.Hold Ctrl while painting to temporally paint with the secondary color.
Swaps the primary and secondary colors.
Use the same brush color across all brushes.
Gradient¶
A gradient can be used as a color source.
The Color Ramp Widget to define the gradient colors.
Will choose a color from the color ramp according to the stylus pressure.
Will alter the color along the stroke and as specified by Gradient Spacing option.With Clamp it uses the last color of the color ramp after the specified gradient.
Similar to Clamp. After the last color it resets the color to the first color in the color ramp andrepeats the pattern.
Color Palette¶
Color Palettes are a way of storing a brush’s color so that it can be used at a later time.This is useful when working with several colors at once.
A Data-Block Menu to select a palette.
+
Adds the current brush’s primary Color to the palette.
-
Removes the currently selected color from the palette.
Blender Texture Brushes
Moves the selected color up/down one position.
Sort Colors by Hue, Saturation, Value, Luminance.
Each color that belongs to the palette is presented in a list.Clicking on a color will change the brush’s primary Color to that color.
Advanced¶
This will allow a stroke to accumulate on itself, just like an airbrush would do.
When this is disabled, it locks (prevents changes to) the alpha channel while painting (3D only).
Toggles Anti-Aliasing around the brush,this is useful if you are working with pixel art or low resolution textures.
Texture¶
See the global brush settings for Texture settings.
Texture Mask¶
See the global brush settings for Texture Mask settings.
Stroke¶
See the global brush settings for Stroke settings.
Falloff¶
See the global brush settings for Falloff settings.
Texture Paint Brush
Cursor¶
Texture Paint Brush
See the global brush settings for Cursor settings.